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Creativity is Not a Eureka Moment

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For my SCAD IGTM “intro to flash” course we were asked to create a multi level adventure style game. Considering the video games I play(ed) date back to N64 Mario Kart and GameBoy Tetris– and my favorite film does not contain 'Star' in the title… this assignment was actually extremely difficult for me to approach conceptually. (and literally because I’m horrible at coding anything thats not a pantone change… half kidding.)

Opposed to fufilling my preconceived idea of an “adventure” game– instead created an interactive exploration of the creative process. Expanding on the belief that creativity is not a ‘eureka moment.’ 

Users navigate their way through six levels collecting written and illustrated clues to complete quotes representing universal steps in any thinking process–idea, strategy, execution, and delivery. (the game is not live– but general interface and look shots posted above.) 

Sunday 05.15.11
Posted by ariel hammer
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